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I have two feature requests related to optimization tracking and strategy management in Trace:
1. **Persistent Storage of Optimization Steps**
How can I store each optimization step (including p…
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Differential evolution would be an addition to the evolutionary algorithms implemented in argmin-rs. The only other I've seen so far is Particle Swarm Optimization. It's good that this algorithm imple…
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Scoping is an essential part of any research project, especially in a broad field like Software Engineering Evolution. Here’s a step-by-step guide to scoping your research effectively:
### 1. **Defin…
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Hello!
I hope this message finds you well. I am working with your open-source project and have a couple of questions that I believe you can provide insight on.
Fitness Score Location: I am tryin…
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Excellent paper, thank you so much for publishing this!
Reading through the examples in the end of the paper, it feels almost like the Taboo game can be meta-gamed a bit. I.E., if the defending nev…
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This issue focuses on implementing statistical analyses for deeper insights into the simulation results. The goal is to analyze agent behavior, rewards, population dynamics, and other metrics to uncov…
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- [x] Random Search
- [x] Greedy Search/Hill Climb
- [x] Simulated annealing (SA)
- [x] Basic Evolution Strategies (ES)
- [x] Genetic Algorithm (GA)
- [x] Particle Swarm Optimization (PSO)
- [x…
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The current implementation of the Pokemon and Move classes violates the Open/Closed Principle (OCP). The evolution logic for each Pokémon species (e.g., Bulbasaur, Ivysaur, etc.) is embedded within th…
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thank you so much for nice job.
I want to implement one of the algorithms without gradient in this project and compare the results with the algorithms in this project such as actorcritic, dqn ,rei…
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