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### Issue
The agent is supposed to explore the environment randomly.
### Proposed Approach
One approach was described by Pascal.
### Results
A model of an agent that randomly explores the…
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Right now the choice of search plan/rete is connected to the choice of exploration strategy. This connection is not natural, the two should be decoupled somehow
Reported by: rensink
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@TabajaraKrausburg quando eu estava testando os outros rounds vi que eles tem mapas bem menores, com um ou dois shops.
Nesse caso parecia que agentes bem distantes estavam indo (mas pode ser que era …
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I'm trying to learn about the different strategies, but the docs don't have a clear description of each one.
I'm referring to random, prioritization, fair-prioritization, probabilistic, rl, dfs, por…
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([Link to start](https://medium.com/emergent-future/simple-reinforcement-learning-with-tensorflow-part-7-action-selection-strategies-for-exploration-d3a97b7cceaf))
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Add alternative exploration strategies for DQN based approaches
[https://medium.com/emergent-future/simple-reinforcement-learning-with-tensorflow-part-7-action-selection-strategies-for-exploration-…
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![image](https://github.com/user-attachments/assets/5f4573a0-bbee-423b-8d7e-34b1f1350a34)
## Create a story based on the below description. This will act as base for futher game dev
In Starbor…
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Within the resources section of the tests there is an unimplemented cucumber test viz:
Crawler exploration strategy
should be implemented or, if already present, should be removed
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Hi, I have a question about the auto-alpha.
I noticed that you set target_entropy to the maximum value in the code, which seems to cause alpha to get bigger every time the entropy of the algorithm…