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> How does high pixel density work?
Instead of building a solution to specifically solve the high pixel density case, consider the following proposal that would support any type of "variant".
This a…
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Hello @TravFitz,
I started using your onscreen keyboard on horizontal screen and thought it such a great extension, and wanted to use it in my diy kiosk whitch is oriented verticaly and came across h…
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This is a space where you'll be able to post your final-for-now thoughts on your visual unit projects, your **rhetorical collages.** We've talked in class about what that should include, but the main …
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There's a way to compute dependencies efficiently and reliably on a first pass compile that would allow for the second pass to be optimized without needing to statically analyze the sass files for the…
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Hi,
I'm getting this messages when I compile my SASS files:
```
The following modules are incompatible with eyeglass 1.2.1:
image-dimensions needed eyeglass ^0.8.0
```
Is it possible to …
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Is using `tree` worth introducing since when we use it, it shows such a long tree that might just add confusion?
https://github.com/ga-wdi-boston/ember#ember-application-structure
```
$ tree
.…
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Is it possible (now or in the future) to use libsass with Compass? Compass does add a bunch of custom sass functions, and I'm wondering if it would be possible to call back into Ruby (using Ruby C API…
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In eyeglass-exports.js line 47, there's no need to loop through each module's assets to get the filepath. Since asset is a map, a map lookup using asset.coerce.get(file) should get the necessary infor…
jackw updated
8 years ago
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This is is happening for me when I try to use `sprite-dimensions` or `sprite-position`, although core spriting functionality (glomming together images) works fine.
``` scss
// Sprites for the foo_bar…
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A feature that Compass had as a side-effect of how it worked, was that anyone could replace the assets that came with an extension after they were installed into their project. Since eyeglass assets w…