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starting a thread here for the animations w/the new SVG faces. not sure what the best way to approach it is (i'm thinking a combo of CSS animations && a little JS to trigger 'em in the corresponding …
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There is Generalization to Animals in the original project.
Any plan for implemnting this feature?
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Expression Transfer:
"GANimation: Anatomically-aware Facial Animation from a Single Image" (Pumarola et al., 2018)
"MeshTalk: 3D Face Animation from Speech using Cross-Modal Disentanglement" (Rich…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### which package/s did you face the problem with?
Dashboard
### What happened?
The newly added application does…
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I'd like to make a suggestion to the new version being developed: eye animations and 3D pixels. This mod reminds me of the, "Animated Player Mod", from 1.7.10, where your character's eyes move around …
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# Check List:
+ This new update is using Face-ID AcrFace to control Face Animations in the Multiples Images
+ I'm also update new TensorRT run on latest TensorRT version
+ Project can run on Googl…
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### Forge Version
43.2.11
### Fabric Version
_No response_
### Iron Furnaces Version
1.19.2-3.6.5
### Describe your issue
Diamond furnace doesn't have a burning/cooking animation on the front f…
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I'm trying to use it for an animated 3D character to make the production of 3D animation much easier.
If this could be addressed, it could really make the production cost of 3D animation down, becau…
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The bow animation is great. However, when I have a bow in my left hand and am aiming, the animation for the right hand is used, causing the bow & arrow to face a different direction from which a playe…
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### Expected behavior?
Correct export and importing from TT to Blender and back into TT so that new sculpt may be used in-game.
### Actual behavior?
Exporting the FBX file from Textools into Blend…