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可以联动Blender FBX的导入导出功能嘛
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We haven't updated the packager to include gltf models, despite now supporting them. If I want to add flow bones or blend shapes redirects on a gltf avatar, I currently have to export as an fbx first…
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Hi there. First of all, this is an amazing piece of software and I am glad that there exists such a skilled member in the modding community. Now to my question: Are there any plans to add export funct…
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**Describe the bug**
Enabling Scene Processing Gem in Configure Gems does not provide any changes to Fbx Settings functionality. There is also an inconsistency between the documentation for Scene Pro…
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### Is your feature request related to a problem? Please describe.
Currently the only type of content that can easily be published and be searchable on Resonite are worlds. Publishing various items -…
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Using Sceneform 1.16 i'm trying to reproduce functionality on GLTF asset that i've on older version using FBX. Currently loading any glib file i'm always getting submesh count 0 so i can't manipulate …
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It would be immensely useful for artist workflows to be able to drag an FBX into a browser window and have it immediately available as a glTF file & a live preview. The NPM package already has a littl…
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As we all know, the program has the ability to import a model from the FBX format. But for some reason, there is no export to this format. I believe that by adding the export option, you can create yo…
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First of all, great tool for me to use as a non-3D artist. This makes life much easier to use some basic characters and animation in Godot, but...
I encountered some different issues when using you…
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The FBX ROP writes instanced geometry as unique Mesh items into the FBX. The documentation on sidefx.com states that Instances are supported for export but is not clear about if it just writes them ou…