Meowmaritus / DSAnimStudio

Direct3D-Accelerated Dark Souls TAE Editor
MIT License
388 stars 56 forks source link

Exporting characters & animations #10

Open kterhorst opened 4 years ago

kterhorst commented 4 years ago

Hi there. First of all, this is an amazing piece of software and I am glad that there exists such a skilled member in the modding community. Now to my question: Are there any plans to add export functionality to your software (e.g. FBX)?

HunterAP23 commented 3 years ago

I second this. Any format common format like FBX, 3DS, STL, and OBJ would be great.

Meowmaritus commented 3 years ago

STL and OBJ are useless since they don't support animation

FBX is so complicated that I'm literally incapable of writing the code for it

I've never looked at the actual 3DS format but it's likely similarly difficult, also being Autodesk

HunterAP23 commented 3 years ago

Would it be possible to print out the position of the different bones into a plaint text file? From there I can help with converting that data into other formats.

A good example would be the Source Engine SMD files, which are formatted plaintext files that either describe the mesh with vertex data, or have animation files which just describe the movement or rotation of the bones in the model.