Meowmaritus / DSAnimStudio

Direct3D-Accelerated Dark Souls TAE Editor
MIT License
411 stars 58 forks source link

Basic User Instructions (Unpacked Game):

  1. Run application.
  2. Go to File->Open
  3. Load a .anibnd or .anibnd.dcx.
  4. Enter the information required, such as game executable, ModEngine folder (if applicable), etc.
  5. Select where the unpacked ANIBND should be saved (the "project directory").
  6. Select an animation ID on the left pane
  7. Drag some events around or otherwise mess with things (try the bottom-right pane for editing the highlighted event)
  8. (Optional) Play with the model/animation viewer pane on the top-right.
  9. (Optional) Play with the options in the menu bar.
  10. Hit Ctrl+S to save.
  11. Make sure your game is setup to load the edited loose ANIBND file. This is more of a general Souls modding thing that is too specific to cover here.

Basic User Instructions (Packed Game):

  1. Run application.
  2. Go to File->Open From Packed Game Data Archives...
  3. Enter the information required, such as game executable, ModEngine folder (if applicable), etc.
  4. Select which ANIBND/CHRBND you would like to use.
  5. Select where the unpacked ANIBND should be saved (the "project directory").
  6. Select an animation ID on the left pane
  7. Drag some events around or otherwise mess with things (try the bottom-right pane for editing the highlighted event)
  8. (Optional) Play with the model/animation viewer pane on the top-right.
  9. (Optional) Play with the options in the menu bar.
  10. Hit Ctrl+S to save.
  11. Make sure your game is setup to load the edited loose ANIBND file. This is more of a general Souls modding thing that is too specific to cover here.

About DS Anim Studio:

Breakdown of Game Support:

Game Edit Support Events Mapped / Identified Anim Viewer Support
Dark Souls: Prepare to Die Edition Yes Lots of them Yes
Dark Souls Remastered Yes Lots of them Sort of*...
Dark Souls II No No No (Never)
Dark Souls II: Scholar of the First Sin No (may change in the future) No No (Never)
Dark Souls III Yes Lots of them Yes
Bloodborne Yes Lots of them Yes
Sekiro: Shadows Die Twice Yes Lots of them Yes
Elden Ring Yes Lots of them Yes

* For DS1R/Sekiro/Elden Ring, an animation downgrade process is no longer needed.

System Requirements (End Users):

System Requirements (Developers):

Developer Instructions:

Special Thanks

Libraries Utilized