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Just gives an error message :
![image](https://github.com/KiameV/final-fantasy-vi-save-editor/assets/1191378/b73ae747-ab85-43aa-a873-d32e1e719311)
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```
== What exact steps will reproduce the problem? ==
1. Update to Firefox 6
2. Run Firefox 6
3. Tab Kit is no longer enabled.
4. Sad Face. :(
== What is the expected output? What do you see instea…
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Hi there
in Firefox, the pages seems to move around when you mouse over certain areas, especially the scrollbar area on the right side of the window (even if the scrollbar is not visible)
example si…
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Exactly as title states. Renaming the "Assets" folder allows the game to progress, so something must be going wrong in the import process.
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```
What steps will reproduce the problem?
1. Render some graph
2. Apply a graph.flotr.saveImage("png", graph.flotr.canvasWidth-1,
graph.flotr.canvasHeight-1, true);
3. The image rendered is scalled …
-
```
What steps will reproduce the problem?
1. Render some graph
2. Apply a graph.flotr.saveImage("png", graph.flotr.canvasWidth-1,
graph.flotr.canvasHeight-1, true);
3. The image rendered is scalled …
-
```
What steps will reproduce the problem?
1. Render some graph
2. Apply a graph.flotr.saveImage("png", graph.flotr.canvasWidth-1,
graph.flotr.canvasHeight-1, true);
3. The image rendered is scalled …
-
```
What steps will reproduce the problem?
1. Render some graph
2. Apply a graph.flotr.saveImage("png", graph.flotr.canvasWidth-1,
graph.flotr.canvasHeight-1, true);
3. The image rendered is scalled …
-
```
What steps will reproduce the problem?
1. Render some graph
2. Apply a graph.flotr.saveImage("png", graph.flotr.canvasWidth-1,
graph.flotr.canvasHeight-1, true);
3. The image rendered is scalled …
-
As title says, fails with no visible output.
Error console says it happens on line 3.