-
### Is your feature request related to a problem? Please describe.
In version 20.11.0 ALVR added Multimodal tracking support, allowing fingers to be tracked while holding the controllers (both fing…
-
### OS
Windows
### App Version
0.5.0
### Description
There's an issue with tracking of fingers being constantly lost or not picked up straight away, while tracking of wrists (and everything else)…
-
Hey LGM-SoC / DCP participants, good to see you.
This project helps in first looking into hand tracking and then uses the hand landmarks to count the fingers in real time.
If you like to work on…
-
## Description
In vrchat in a recent update added a new sort of tracking method when your gestures are locked, and in this method youre able to see thumbstick movement on an avatar model, thoug…
-
Sorry to make another report, but the check box to disable finger tracking and attachmetn doesn't seem to work. Looking at the code, it looks like the bool is named differently in the attachableconfig…
-
**What's the idea?**
Allow OSC to control hand positions and finger rotations, partially to give PC players a way of utilizing hand tracking if they have the hardware IE: Ultraleap/Leapmotion/Pimax h…
-
### Is your feature request related to a problem? Please describe.
The new locomotion animations have a hand pose setup but it only applies (as far as I can tell?) to the various gaits you can set up…
-
Any way to make two finger scroll work and increase the tracking speed above the maximum?
Using v4.5 of the Smart Touchpad driver
-
![image](https://github.com/user-attachments/assets/ba2bc20c-79de-4ab6-b67a-2738c82056a5)
I want to use VRigUnity's finger-tracking and facial-tracking only. And combine it with my fullbody tracke…
-
On the current build, when using the UN-synced VRCFury prefab, non-local users will see the fingers freeze in whatever position that index finger tracking had them in at the time of toggling.
Ideal…