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Left - 1080p, right - 480p
![image](https://github.com/user-attachments/assets/8641d7e0-c79b-4ea5-8271-412c32d6d179)
Needs a definite confirmation, but looks plausible.
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From my experience it feels like there's less than a second between lighting the flare and it dropping out of your hand onto the ground, meaning it's extremely hard to throw them. The only time I was …
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The documentation describes glint correction using SWIR band (1610nm for Sentinel-2),glint_mask_rhos_threshold=0.05。
Threshold to determine which pixels need to be glint corrected. Pixels with glint_…
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_From [watusim...@bitfighter.org](https://code.google.com/u/105427273526970468779/) on November 06, 2013 09:46:27_
When user is carrying nothing and presses the drop item button, have them drop a mar…
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- [ ] Create visibility buffer image
- [ ] Create visibility fbo
- [ ] Create pipeline to render visibility to that fbo
- [ ] Use the visibility buffer for rendering flares
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```
When user is carrying nothing and presses the drop item button, have them drop
a marker on the cmdrs map that is visible to all players. The object should
linger for... 10 seconds?
```
Origi…
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Implement flares for parity with vanilla renderer.
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In the time period where a duration shift is needed (before 09-Dec-2021) small to moderate flares were sometimes requested at full time resolution despite the lowest onboard time bins being larger tha…
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```
When user is carrying nothing and presses the drop item button, have them drop
a marker on the cmdrs map that is visible to all players. The object should
linger for... 10 seconds?
```
Origi…
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(WEB REPORT BY: toomykins REMOTE: 172.93.101.77:7777)
flare is on fire, lemme light stuff up.