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Discussed briefly in https://github.com/drcmda/react-spring/issues/5#issuecomment-378661614, but it would be nice if react-spring could calculate the to/from states if not explicitly provided, similar…
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As seen here: https://popmotion.io/pose/learn/flip/
Any chance you could add an option like `flip: true` to performantly animate width/height etc?
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The passport flip animation needs to finish before a new flip input can be registered. Before you could cancel a flip at any time for faster inputs.
The cancelling is possible only after a certain ti…
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First of all thanks for this library. I've written some of my own react FLIP components and this handles things _so_ much better.
I'm using this in a project, and when people see what I've made the…
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### Describe the project you are working on
I'm working on a project that relies heavily on animations being tied to the footstep they are triggered with, which means mirrored animations for the left…
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I use [react-flip-move](https://github.com/joshwcomeau/react-flip-move) as a drop in replacement for my tables to create easy animations. It's easy enough to modify existing code that already builds t…
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### Library
React Components / v9 (@fluentui/react-components)
### Describe the feature that you would like added
Animations created by motion APIs (`createPresenceComponent()`, `createMotionCompon…
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Hello, and good day!
I would like to know if a FLIP (First, Last, Invert, Play) animation such as the one implemented in [this comment](https://github.com/leptos-rs/leptos/discussions/1504#discussi…
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### Describe the project you are working on
I am currently working on a 3D, first person video game in Godot 4.2 which contains a full body mesh. In my game, there are multiple instances in which I h…
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## Describe the bug
When changing a list in a particular way, items with both `flip` animations and `scale` transitions position on top of each other:
![Screenshot_2021-02-16 Svelte REPL](https://us…