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### Description
This RFC proposes adding `math/base/special/fmod`, which would follow this reference implementation: https://github.com/JuliaMath/openlibm/blob/master/src/e_fmod.c
This would enabl…
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From the log on my phone:
``06-28 23:31:55.694 3115 3146 E fmod: FMOD_JNI_GetEnv: JNI_OnLoad has not run, should have occurred during System.LoadLibrary.``
It means that we have to load that fil…
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![image](https://github.com/dapetcu21/defold-fmod/assets/128184051/a5773189-7970-4d50-89d5-3a0e4d31698f)
This error is shown in console when the fmod dependecy is added to the project.
I was told …
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GMEXT-FMOD functions print out `Invalid fmod type, type not compatible with extension call.` when used.
`fmod_debug_initialize()` returns error code 68: `A command issued was not supported by this …
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- Isn't FMOD a proprietary library that requires paid licensing for commercial use? In that case wouldn't it be best to have an alternative that can be **optionally** included instead of FMOD? E.g. O…
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I can't figure out for the life of me why my events won't accept parameter changes, when I try to change parameters I get "The requested parameter, bus, or vca could not be found.
This is my code:
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python3 -m hiktools.fmod digicap.dav firmware
Traceback (most recent call last):
File "/usr/lib/python3.9/runpy.py", line 197, in _run_module_as_main
return _run_code(code, main_globals, None…
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I raised this in the wrong repo earlier, but...
Fmod is a popular and high-end audio engine plugin for Unity.
Unity uses a forked (dated) version of FMOD under the hood but it is not compatible wi…
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Is there any possibility that Project Acoustics developers will implement some sort of integration with FMOD? Adding support for FMOD will result in ability to use Acoustics in any other game which is…
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I'm still trying to get the plugin to work on the latest Godot build v4.3.beta2.official, but am running into various issues. I'm not sure if this is a user-error on my part, or an error related to t…