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* [ ] Curate a library of sound effects categorized by actions (e.g., abilities, impacts, UI interactions).
* [ ] Ensure sounds match the thematic style of the game.
* [ ] Integrate an audio engine …
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The plugin works fine, but the engine sounds robotized or artificial. Is there any way to make it less artificial sounding or is that a limitation of plugins?
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A yellow warning is displayed in the console. Fmod works so far.
The warning always appears when you restart Godot, so it is permanently displayed.
How do I get rid of the warning text?
```
Go…
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It would be nice to have support for adjusting FMOD volumes through RBRCIT. At the moment you need to tweak the volumes through AudioFMOD.ini which is extra work especially when you are changing cars …
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Whenever i add a procedural plugin to an event and build that into a bank i get an error when i refresh the sound banks
the error is attached as an image
![{6EF3EE8B-2BE3-4825-908A-C86A4EF4A7C3}](ht…
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This error:
Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Не удается загрузить DLL "fmod": Н…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- …
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Is there any possibility that Project Acoustics developers will implement some sort of integration with FMOD? Adding support for FMOD will result in ability to use Acoustics in any other game which is…
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I raised this in the wrong repo earlier, but...
Fmod is a popular and high-end audio engine plugin for Unity.
Unity uses a forked (dated) version of FMOD under the hood but it is not compatible wi…
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Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Unable to load DLL 'fmod': The specified module…