-
No an issue, but a feature request, if that is in line with your vision of the project.
I "was" building my own music player in Rust (using Dioxus) until I found this awesome project. I was playing…
-
TODO
- [ ] renet (bevy 0.12 supported https://github.com/lucaspoffo/renet/tree/master/bevy_renet)
- [ ] maps (my package, TODO update bevy, https://github.com/alexichepura/bevy_overture_maps)
- […
-
## What problem does this solve or what need does it fill?
- Currently, there are several audio plugins in the bevy ecosystem, like:
- `bevy_audio`, uses rodio internally
- `bevy_kira_audio`, u…
-
## What problem does this solve or what need does it fill?
During the development of my plugin ([`bevy_fundsp`], also shameless self promotion lol), I found that bevy_audio (and [`bevy_kira_audio`]…
-
## What problem does this solve or what need does it fill?
- There should be a way to control a playing sound externally, outside of what is possible using `AudioSink`.
- kira achieved this by ret…
-
Currently, DSP graphs are stored in `DspSource`s, where it has a definite length. Due to how `bevy_audio` and `bevy_kira_audio` works, this means that there is no way on how to play sounds forever, gi…
-
-
Hi,
I'm using fundsp on arm cortex-m4 and m7 chips, via https://github.com/orukusaki/owl_patch
I created a test patch using the example from the resynth docs:
```rust
let mut unit = resynth::(…
-
I'm noticing that fundsp uses much more processor time (maybe ~5× as much?) if I'm working through a Sequencer. It also seems like the number of active Events is the main factor that determines how mu…
-
## What problem does this solve or what need does it fill?
Imagine you are in a water level, but still above ground. The music plays normally.
Then you go underwater, thus the music becomes all …