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Add a command that handles the start of the game
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Hi,
I folowed the guide here on github for install Revolt on my Vita, all seems ok but when I start a new race sometime it take the correct command and sometime not. For example I start the race and …
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Current in-game commands are doing ok, but could use some enhancement. Right now thinking /neo to keep them from getting confused with existing commands. I believe init.c will see them before any modd…
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Summoning a falling tree entity with commands causes the game to crash
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**Is your feature request related to a problem? Please describe.**
I want to send chat games in the discord chat with embeds, I think I could implement executing a command through the chat games plug…
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### Server is up to date
- [X] My server is up-to-date and I'm using the latest version of this mod from this github.
### I've followed the instructions
- [X] I've followed the instructions
### Ga…
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### Describe the bug
This is a Half-Life 2 bug.
There are two ways to break prop_physics entities with ent_fire command:
- break
- sethealth 0
`Break` input breaks **all** prop_physics in …
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R2ModMan's looks like this:
![image](https://github.com/user-attachments/assets/1aa5d9ff-a904-4895-9ba4-0c6fc0e277dc)
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Hi! Are there any command line arguments for this application, in order I could launch Mod Manager for some precise game at once? For example, I want to launch SADX and SA2 from Playnite game launcher…
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**Describe the problem**
There's no "New Game" command in the 3.* Editor from the very beginning. If a user wants to create a new project, they have to close the editor and choose "Start new game" fr…