-
Develop the core game loop (e.g., initialization, update cycles).
Set up player movement and basic controls (e.g., keyboard, gamepad).
Implement fundamental game physics and collision detection.
mixmg updated
3 months ago
-
* in particular "orange" and "purple" are the two missing "secondary" colors and I don't think PPN is using O or P.
-
Start working on coding the game in Unreal Engine through C++ and blueprints. Health system, stamina system, rolling/dodging, attacking, and many other things must work.
Involves debugging systems an…
-
fix /who
Add /bigitems (makes ground items the size of bag items)
add /grid (adds a grid formation to the game) id like it on the screen as mainframe not something like an add on :/ but whats simpler …
-
We need a lot of thought for how the whole of logic should work.
This is more of an open question that should lead both to discussion here and via new issues.
Here's some main components of game l…
-
### Description
When you have a particle system as part of a sequence A, the particle system will update at an accelerated rate if you place multiple tracks of sequence A inside another sequence B.
…
-
# 游戏设计核心要素 工具, 理论和技术 Game Design Essentials Tools, Theories and Techniques
[1. 第一部分 成功的准备](https://github.com/WangShuXian6/blog/issues/211#issuecomment-2453322847)
1. 欢迎!
-----
[2. 游戏设计基础](h…
-
Maybe instructions on how to get the game to run on Linux, and other operating systems?
-
Reason:
- [x] Difficult to understand where text is transferred
- [x] Can lead to data loss of GM Note information
- [x] Actor transfer is undefined for all game-systems except dnd5e
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
The events “wanderers: unfettered invasion starts” and “wanderers: more systems lost” assign …