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It seems there is nothing like this anywhere and I was wondering if this could be updated to make it work in UE5. I am trying to compile it but I get some errors. Any help would be appreciated.
```…
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Stack Trace:
```
E/AndroidRuntime: FATAL EXCEPTION: Computer Player
Process: com.example.cs301assn5go, PID: 26020
java.lang.ArrayIndexOutOfBoundsException: length=13; index=13
at …
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Failed to load package at D:\work\gameframework\skynet-cocos-creator-client\packages\i18n: Failed to load main.js: TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string. Rec…
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环境:
Unity 2021.3.11f
xLua Lua 5.4
LuaProfiler 最新版本
Unity设置的是
Enter Play Mode,不开启 Reload Domain,不开启Reload Scene
第一次运行正常,关闭Play模式,再次运行,必然崩溃
求解问题如何解决哈~~~
崩溃堆栈:
```
Received signal SIGSEGV
Ob…
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Hello Chen,
This is a great job. In fact, I am looking for a interpret platform of C programming language, which will make the C programming langrage run as Python style. This feature will bring a …
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https://github.com/Jesse-Jumbo/GameFramework/issues/17
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I wrote a game framework to separate game logic from unity visual. Everything for game is done inside a big function (method). When game should load new scene or level, i use `interface` to call `IInt…
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Currently, the `GameFramework` system doesn't support layered maps (maps with mulitple z-levels) natively. It is possible to wrap multiple maps into one map-like entity, but there is a good bit of bo…
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Engine: UE4.25.4-release
OS: Linux (Ubuntu 20.04)
AirSim: master
When trying to build the Blocks project on Linux I get the following Errors:
---------------
```
ActionThread.ActionDebugOut…
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I get this error when I do a full re-compile:
```
CompilerResultsLog: Error: C:\Users\VectorSource\Dropbox\VectorSourceVR\Source\VectorSourceVR\Generated\Unity\Win-Dev-Editor\Unreal.Win-Dev-Editor.u…