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A core part of the game will be unit pathfinding to a target.
Apple's GameplayKit provides some pathfinding tools
- [x] Investigate Apple GameplayKit Pathfinding (see comment [below](https://git…
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GameWidget は宣言的な UI レイアウトの定義を実現しており、関数型プログラミングとの相性がいいと思います。また OOP でも利用することができるため、柔軟性が高いことが特徴となっています。
GameplayKit との連携として `makeUserInterfaceEntity` 関数が定義されていますが、これは GameWidget の柔軟性を損なっているように見えます。また、…
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In some Arcade game (like kof 97 , 98) , it need using B Button.
but press B Button will return to home menu.
I found a solution here can prevent return to home menu issue
I already try , its worki…
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Thanks for this repo - I'm playing around with it and would like for it to compile on both Darwin and Linux platforms, and I think the only barrier to that right now is that DeterministicRandomNumberG…
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https://developer.apple.com/videos/play/wwdc2016/610
SpriteKit adds new features to make it even easier to create high-performance, power-efficient 2D games. See how tile maps enable you to lay out l…
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### Description
This is the same as https://github.com/swiftlang/swift/issues/75732, but a different example from `init`.
This makes working with `XCTest` almost impossible with Xcode 16.
### R…
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## Summary
which device supports Hardware Decode?
## How would you classify this issue?
Choose a problem area with iOS SDK:
* [ ] Foundation
* [ ] UIKit
* [ ] Core Location
* [ ] Key…
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Hey there,
i noticed an obstacle-texture in the second tutorial. I suppose you allready had the idea of implementing pathfinding in the tutorial. I tried to implement it myself with help from a gui…
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## Summary
使用 xib 创建 tableView 的 header 的时候出现缺少20的距离
## How would you classify this issue?
Choose a problem area with iOS SDK:
* [ ] Foundation
* [x] UIKit
* [ ] Core Location
* [ ] Ke…
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This is a list of frameworks I've been working through in the translation PRs.
This is basically just what shows up on the Apple website under system frameworks, technologies page, the SDK director…