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Currently some operations like adding and removing strings, adding and removing styles produces a lot of garbage.
To see a small example look at the branch:
https://github.com/ironcalc/IronCalc/…
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## Describe the bug
Each network upgrade has a manifest. This manifest is stored in the blockstore on start-up. The manifests are unreachable from the blockstore and will, therefore, get garbag…
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Hey, using this in avalonia 11 and works pretty good out of the box, only minor issue I have that I do swap my bound image at like 30-60 fps and this makes it call the gc to dispose the old image alot…
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Due to the complexity of this PR – https://github.com/jenkins-infra/packer-images/pull/1430
We are splitting the tasks into 4 stages, this issue is related to handling the Garbage collector scripts…
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### Preflight Checklist
- [X] I agree to follow the [Code of Conduct](https://github.com/deckhouse/deckhouse/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [iss…
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GM-6960
In my project I'm loading long string-json using json_parse.
seems that garbage collector is ignoring some memory automatically, due if I call *_gc_collector_* the memory back to normally
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### Description
when i open my project a command promt window opens, then closes as well as gamemaker
### Steps To Reproduce
open a project and wait
### Which version of GameMaker are you re…
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### Describe the bug
We are experiencing occasional JVM crashes in one of our services. We are running 6 instances of this service, and we've see one or two crashes about once a day or once every oth…
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The garbage collector used by LuaJIT 2.x is essentially the same as the Lua 5.1 GC. The current garbage collector is relatively slow compared to implementations for other language runtimes. It's not c…
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This is not a feature request, as it's [already being](https://github.com/mthom/scryer-prolog/issues/2024#issuecomment-1728201929) [worked on](https://github.com/mthom/scryer-prolog/pull/2032#issuecom…
bakaq updated
3 months ago