-
Well i wish there was `gi-gtk4` (and `gi-gtk3`) - see https://github.com/haskell-gi/haskell-gi/issues/329
But anyway these are the packages currently blocking gi-gtk moving to gi-gtk-4:
gi-gdk-4…
-
- [ ] Based on first voxel leaf hit, obtain the normal and fire a new ray using the normal's direction
- [ ] Collect the second hit color and write it to the texture
- [ ] If nothing is hit during…
-
#### System Information
- Ogre Version: 3.0.0 or 4.0
- Operating System / Platform: all
- RenderSystem: all
#### Detailled description
So I'm very curious if Terra is not suppored for GI method…
-
Show list of commits and show codes - Follow Github
-
I have started getting errors when trying to build `gi-gdk-pixbuf` since upgrading to `haskell-gi-0.26.12`. Forcing `haskell-gi == 0.26.11` (which is a bit tricky due to it appearing in `setup-depends…
-
There are blocky artefacts around the edges of geometry with Surfel GI. Some are more noticeable than others.
Is this expected behaviour?
![Screenshot 2024-10-20 135401](https://github.com/user-atta…
-
Hi!
Sorry for the easiest question, but I don't understand what does `if ((GI & 011) == 0)` mean in your Assets/MiniEngineAO/Shaders/Downsample1.compute.
011 is octal number? Could we write this wit…
-
#### System Information
- Ogre Version: all
#### Detailled description
So I believe this **is** an issue. Also forum seems less direct.
I'm checking out GI methods recently. I have some unders…
-
The `GeoParquet.read` function returns a `DataFrame`, which I imagine is what prevents the `GI.crs` function from being implemented, as that would be type piracy. Perhaps returning a wrapper type that…
-
Hi, after showing Cockatrice to the Domain format community of Yu-Gi-Oh, I got feedback of things the community had issues with and I will share the main issue people had. I will try my best to learn …