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While being in the Scene View and having the leap provider gizmos enabled the gizmos keep reloading every 2 seconds and there is not even any gizmos on the leap provider with them enabled.
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## What problem does this solve or what need does it fill?
Gizmos cannot be used optionally in system parameters, which is annoying if you want to configurably not have rendering enabled for a game. …
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Hello!
It would be nice to be able to change the Gizmo default axis label text (X, Y , Z) with a custom user label. This would be useful in case you want to show "N" and "E" in the Gizmo (North, Eas…
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Gizmo is rendering based on GizmoTarget's Transform not WorldTransform
Therefore, child entities whose parents are not all Origin cannot be translated properly... I tried changing gizmo config…
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thanks a lot for this lib,but i get some problem.First ,the dom has been rendered in document,but its content disappeared...
I think there is some mistakes,this is my code:
```typescript
pr…
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### Is your feature request related to a problem? Please describe.
Currently when you have multiple objects selected with a dev tool, the translation gizmo for one object will "snap" to points aligne…
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## What problem does this solve or what need does it fill?
The current gizmos for circles/spheres are pretty hard to correctly see/interpret.
## What solution would you like?
Add a billboard …
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### Describe the project you are working on
I've been working on a panel-based terrain editor for the past two weeks, here's a video:
https://z.vandillen.dev/portfolio/godot-panel-terrain/video.mp…
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### Describe the bug?
Assisting a user with an odd occurrence posted about in discord https://discord.com/channels/1040316820650991766/1277922399916130377 where selecting an object with a `Light` c…
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You can't switch from translate to rotate mode it's breaking the gizmo, and you can go back to translate mode after that
```
"ngx-three": "^0.31.0",
"rxjs": "~7.8.1",
"three": "^0.164.1",
"@typ…