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Hi, can `distance3d` work for 2D collision detection and response? I'm attempting to integrate this into a video game. To that end, I'm trying to figure out how far a character collider can move befor…
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With sphere-box collision with the precision of 1e-4 and box-box collision with the precision of 1e-10 GJK sometimes gets itself into the endless loop.
Currently, there is an endless loop detection w…
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shouldnt these be ">" instead of ">=" ?
if not , then this method wont recognize the case where the origin is ON the simplex itself (i have tested).
gjk.cpp -> do_simplex_4 - >
`if (Vector3.Do…
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Hi, I'm trying to extract information from a simulation carried out using gjkmodule for packing cylinder. i see that there isn't any way to extract data output like superquadrics module. I'm writing a…
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Make sure these boxes are checked before submitting your issue - thank you!
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- [ ] Consid…
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Possibly better collision detection than what I'm using now.
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Hi,
I have just experimented a bit with your library and found a corner case in which gjk breaks. You can find the test case here:
https://github.com/Azrael3000/ccd-gjk-issue
The case is simply two …
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**Describe the bug**
When I try to use [SVGOMG](https://jakearchibald.github.io/svgomg/) to merge the paths in the attached SVG, two paths remain unmerged.
![3DCommerce_Black_Aug20](https://github.c…
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**Hello there!** simple question im struggling to find the answer: why use SAT instead of gjk/epa? isnt SAT slower? does gjk/epa have problems?
**thanks** , nice project btw
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```
We need someone who has knowledge on the GJK algorithm to make an
implementation of it in SlimMath. This will be very useful in the
BoundingFrustum class and for several other collision faciliti…