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## Describe the bug
I was following the tutorial for creating a simple VRM, but every time would get an error upon exporting.
## To Reproduce
Follow the "Create Simple VRM" tutorial with Blen…
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## Describe the bug
Exporting the model in [this file](https://drive.google.com/open?id=1sjZFN4U4pGinN2lbuceX6P8Dxj-CPu97&usp=drive_fs) throws the below error:
```
Python: Traceback (most recent …
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### Current Behavior
When I try to export an object it gives me this error:
Python: Traceback (most recent call last):
File "C:\Users\Dei5k\AppData\Roaming\Blender Foundation\Blender\4.2\script…
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Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\addon_utils.py", line 376, in enable
mod = importlib.import_module(module_name)
…
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Hi,
I am trying to convert a gltf2 file into glb2 by adding all the files to the filelist. But the resultant "glb" file still has uri's to texture files.
I used http://3dviewer.net/index.html to v…
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**Describe the bug**
According to [glTF2.0 Specification](https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes), the weight accessor type could be **float**, or **nor…
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I had a lot of luck reversing the polarity and doing this for the Godot importer to be an exporter.
What do you think about making this a gltf2 importer too?
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Sorry for the question, but I'm a total novice on handling glb file.
Once the model has saved the glb file, I'd like to extract the texture/colors from it into a png/jpeg file.
For glb files produ…
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### What happened?
Testing the new 1.123 Environment Map implementation, I noticed that the env map is rotated along with the 3D model.
### Reproduction steps
1. Load PBR based GLTF2 model
…
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It could be nice if MeshLab could provide support for the glTF format.
There's already a number of libraries in C++ for it, like https://github.com/Microsoft/glTF-Toolkit