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sup, im having issues with injecting a dll into Gmod. I have Microsoft Visual C++ installed and all the required stuff but it just wont work. Im using extreme injector since 8 month and i never had an…
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Hex, I have a gmod 12 server live (but hidden) that I had planned to open to the public. I had planned to host several, however there are piles of old source engine exploits that gmod 12 is still vuln…
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This doesn't really require an explanation, just what there be any possibility of this config being possible to apply (automatically) to other Source games such as Half Life 2 easily? I manually conve…
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Injecting in the menu works, but crashes when loading into a map (i have tried injecting while already in a map, still crashes)
and yes, i have ran the game with the beta "x86-64 - Chromium + 64-bit …
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A large part of Garry's Mod hitreg issues stem from the fact that source engine by default has terrible updating processing for laggy players (gmod by default allows you to lag up to 24 ticks without …
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Now that the back buffer is cleared every frame, world tears can no longer be seen. gl_clear already clears the back buffer when enabled, so I suggest enabling the convar by default and giving it the …
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### Details
(I've read #3503, but I think this is different.)
I have a replicated cvar that is replicating fine, but isn't triggering any change callbacks when it does.
### Steps to reproduce
``…
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If you join the server then leave when sv_hibernate_think is off it detects it as being frozen
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I'm currently writing a module which must call something every frame- to accomplish this and prevent having to sigscan for gmod_gamerules functions I decided to make it use the plugin interface. Howev…
ghost updated
7 years ago
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Apologies for making three long-winded posts, this is the last one (for now), I promise.
With the new ConTracker UI, Contracts have been made easy to follow and give something for more experienced …