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I'm probably stretching the possibilities of time and space here but I'm trying to get access to the physics engine inside of a resource.
So I have the following code:
```
printf("Procedural m…
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**Branch Nativescript 1.1**
Given the following code:
```
#include "Sprite.hpp"
class Sprite : public godot::Sprite {
GODOT_CLASS(Sprite, godot::Sprite);
public:
static void…
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Hi, I've started working on a class factory for my own project that would allow classes to self register without having to manually always add register_class instructions to godot_nativescript_init, a…
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Having defined a Reference derived type and loaded the NativeScript resource, when using `.new()` godot-python tells me
`Refcounted Godot object must be created with NativeScript()`
Indicating that …
dluke updated
3 years ago
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### Godot version
3.4
### System information
Windows 10
### Issue description
I am going through the [GDNative C++ example](https://docs.godotengine.org/en/stable/tutorials/scripting/gd…
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I tried to get this working on macOS, but I quickly got stuck. Here's what I tried:
I changed `godotclj/Makefile` to refer to the correct jni headers:
```Makefile
UNAME := $(shell uname)
ife…
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Hello,
I've been following exactly this https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html C++ Gdnative tutorial. Back when I was using Windows 10 it worked fin…
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Using godot-rust v0.11.2 with Godot v3.5.1, I created a property with StringHint::Dir as the property hint, but the directory icon is not displayed, it was just treated as a string property.
```rus…
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Platform: Windows 7 64 bit (also tested on Ubuntu 64 bit)
Godot version: 3.0.x and 3.1 32 bit
Godot-d version: 0.0.6 (from dub)
Compiler: LDC2 using msvc 2017
Issue:
32 bit Godot crashes as soo…
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With this editor plugin loaded (make sure reloadable is on in `.gdnlib`), unfocus editor window (now the plugin is unloaded), then refocus editor window (plugin now reload again), then click on "Main …