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I have a simple GodotSteam multiplayer project setup, where it's just a couple players that can move around in a small world. Everything works fine with two players, however when a third player joins,…
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**Describe the bug**
`lobby_created` signal isn't firing after calling (SteamMultiplayerPeer) `create_lobby(SteamMultiplayerPeer.LOBBY_TYPE_PUBLIC)`
Only `lobby_joined` signal is firing
But work wi…
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**Describe the bug**
I use the SteamMultiplayerPeer for etablishing connections between peers. When a peer tries to join
a lobby/session , the error : `CONNECTION ATTEMPTED BY PLAYER NOT IN LOBBY!?`…
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**Describe the bug**
When I use SteamMultiplayer Peer to create a lobby, this error is reported.
Only my Mac computer will report this error, while the Windows computer does not report this error.
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I want to integrate my Godot game with Steam. I already have a appid with SteamPartnerWorks for my game. I tried to download GodotSteam extension using the Assets tab:
Clicked on the ‘Assets’ tab
…
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https://godotsteam.com/
We should start with Steam Voice Chat.
Excellent fall back system, proximity is the end goal.
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**Describe the bug**
Editor / Executable using "GodotSteam MultiplayerPeer Pre-compiled" can not run on older laptops.
-another finding: an executable with MOBILE renderer however can run on older l…
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I tried using the bridge by installing all necessary tools (GDBridge and GDBridge.Generator) from nuget but the generator won't generate any files. I get this message when building the solution:
![im…
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**Describe the bug**
After receiving AuthTicket() via GetAuthTicket() and calling BeginAuthSession(), another callback event is fired indicating a new ticket was requested.
Furthermore CancelAuthTi…
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**Describe the bug**
SteamMultiplayerPeer will complain that the user is still in a lobby even after calling close(). This prevents the user from joining another lobby and forces the creation of anot…