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### Проблема проявляется на данных серверах:
**Infotex[Experimental Weapon Lab]** - ``94.181.174.35:27018``
**MaddyMurk Deathmatch** - ``hl.maddymurk.ru:27015``
Оба сервера работают на движке GoldS…
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As there is no way to force a minimum and maximum values of cl_cmdrate on client, it may be nice to have such a cvar on the engine (as on source games).
I'm not familiar at all with netcode, so if thi…
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Day of Defeat 1.3 - goldsource engine - The game is calculating different wall penetration values depending on if the user is playing on a local, windows, or linux based server. The video below shows …
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This issue will track implementation of settings and configuration for Source engine games.
What's needed:
- API to detect engine features - each engine will advertise which features it supports, and…
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In Source games, like Team Fortress 2, you can add new sprays while running the game, selecting and adding new images as spray in the Multiplayer option tab.
I would like to suggest the same feature i…
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Is it possible to have Gmod (like the first versions) on a zip archive that you can play?
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Смена карты с rebar3d -> end1 зависает на "Node Graph out of Date. Rebuilding..."
Сохранение:
[autosave.zip](https://github.com/FWGS/xash3d-fwgs/files/6575246/autosave.zip)
При загрузке этого же…
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What I (and a few others) want is for the GoldSource engine to support 44.1khz stereo WAV files, and perhaps the first step in supporting OGG files for music. Also, I would like [chrome texture](https…
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There is a problem with the map of3a1b.bsp in Half-Life: Opposing Force. Looks like that this map was based on c4a1.vmf from Half-Life (the first map of the Xen chapter), and an old chapter title C4A1…
ghost updated
5 years ago
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Is it possible for Xash3D to have native SuperSampling antialiasing?
The reason I ask for this is because I think it would be the best way to have unfiltered textures without suffering any shimmeri…