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Impact grenades are using the frag grenade model when thrown instead of the correct impact grenade projectile model.
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## Details
ImpactGrenadeProjectile [PROJ:0005516E] is using "Weapons\Fr…
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### Build Info
v8.0-prealpha (b2291c5)
### Description
Grenade kills incorrectly display the attack weapon as the weapon currently held by the attacker, not the grenade itself.
### To Reproduce
*…
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This is 2 of 2 remaining bugs in TFC that really need attention.
**Name:** Grenade Bug (Respawn Grenades)
**Explanation:** This is another strange and rather inconsistent bug. The respawn grenad…
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### 📝 Provide a description of the new feature
Pretty "simple" (by it's name) Feature... but video talk more than word :
https://youtu.be/cvUYOaXsCc4
### ➕ Additional Information
_No response_
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Currently, the [Sharp Chest Pain](https://wiki.teamfortress.com/wiki/Sharp_Chest_Pain) uses the equip region taken by coats (i.e. [Cold Snap Coat](https://wiki.teamfortress.com/wiki/Cold_Snap_Coat), […
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-grenades (vacuum bomb, MIRV, ammonium nitrate)
-missiles (ICBM, launch system, ammonium nitrate, molecular assembler)
-wormhole (charmed baryons, invariant)
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SNS gamemode causing lagging for clients because of
`string offhand_weapon = "mp_weapon_thermite_grenade" // offhand weapon` in `Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_sns.gnut`…
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frag doesn't explode when thrown anymore. Probably because of the update v56. here's my modpack code: 0190a6c3-0560-690b-848d-adb57d1734b2
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Grenades do not appear to cause actual damage in a radius around them. Instead, their effect seems to rely on the explosion animation frame. While this generally works well when a grenade explodes on …
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### Confirmations
- [X] There isn't any other PR or issue regarding this.
- [X] This feature does not exist in the latest version.
### What is your request about?
New mechanic
### Description
It …