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Hey there, i've been successfully working on my Ruby Gillman Blender Model ported to GTA:SA, but one problem for GTA:VC, i exported it out with version 3.3.0.2 according to GTA:VC's player.dff model. …
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The GTA III crosshair for manual aiming seems to be stretched, unlike the one in Vice City. I use the Widescreen Fixes by ThirteenAG and some other minor HUD texture replacements for both mods. Am I m…
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If i import GTA VC's bones into ped.ifp using that addon, i get this error:
```python
Traceback (most recent call last):
File "C:\Users\USER\AppData\Roaming\Blender Foundation\Blender\3.6\scripts…
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Currently nothing for GTA III.
Mostly should be equivalent to Vice City with a few minor exceptions.
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![Screenshot (1)](https://github.com/Parik27/DragonFF/assets/76834328/8a4a6d3e-d6bc-4093-8c2e-18a348ac3c3d)
![Screenshot (2)](https://github.com/Parik27/DragonFF/assets/76834328/4a48382f-de26-49c0-b6…
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All vehicles in GTA San Andreas (as so GTA III and GTA Vice City) have body painted on white instead of using correct car colors from carcols.dat.
I'm going to talk more specifically about GTA San …
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I tried to compile script for GTA 3 with Visual Studio 2019 but i have problem
Error LNK1181 cannot open input file 'plugin_iii.lib'
Although I followed steps to run plugin-sdk by Visual Studio …
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What about people that dont have pc how are we gonna build the lib?
Bc some plugins have builders inside github
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- [ ] GTA III: The Definitive Edition (based on GTA III mode + few extra opcodes https://twitter.com/SannyBuilderDev/status/1459152227487162378)
- [ ] GTA VC: The Definitive Edition (based on VC Mobi…
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Games that have problems with textures flickering over a model. (Due to not knowing what's on top for depth)
Avoids making duplicate issues.
- [ ] Kingdom Hearts 2 Final Mix #3394
- [ ] Okami #20…