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It will be comfortable for those who want to port changes to/from BXT without a doing much changes
I think these functions should not be optimized in any way by using simpler solutions or those tha…
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i have a problem with selection from 3d view camera from Valve Hammer Editor, for who know that things of course.
When i select a face in 3d view and after that face is another face, my selection is …
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The Source SDK Base 2006 engine branch is meant to keep compatibility with older Half-Life 2/Episode One mods, while the 2007 engine branch is for older Half-Life 2: Episode Two mods.
Source SDK Ba…
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### Describe the bug
the headshot multiplier sk_npc_head is hardcoded for Combine Soldiers to 2x
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/s…
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As explained in this [issue](https://github.com/ValveSoftware/Source-1-Games/issues/3317), Source SDK Base 2006 is meant to keep compatibility with older Source mods using either Half-Life 2 / Episode…
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Raw input works correctly on current (non beta) Half Life Steam build (just running regular Half Life), I get no lock on mouse rotation. But, compiled latest (8/10/2013) Half Life SDK (VS2010), I get …
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From Quake "TECHINFO.TXT":
"For maximum speed, perspective correction is performed only every 16 pixels. This is normally fine, but it is possible to see texture ripples in surfaces that are viewed…
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The SDK is missing the pre-release textures of the Gluon Gun view model.
They were included in the first Half-Life SDK ever released by Valve, [Half-Life Model and Map SDK](http://gamefront.com/files…
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Add support/patterns for:
* ~~Portal 2~~ #2
* ~~Half-Life Source old engine~~
* ~~Half-Life 2 old engine 4044+4104/SDK Base 2006+2007+2013 mods~~
Add y_spt_wallclimb_autoregrab
* ~~Add …
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Hi guys, I have a RPI4b 4gb ram and I want to play Half Life in it. Better than wine is this engine, but when I compile it for armv7 (It has armv7 OS) and I execute 'LD_LIBRARY_PATH=. ./xash3d', it op…