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This resource is fantastic. I would just like to have 3rd half tones and it would be perfect. Since the full 3rd tone is not usually realized other that in isolation or before pause, it'd be great to …
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Half-way excuse to ask why it seemingly is not possible to give on ko-fi firstly as I'm aiming give slightly above blendermarket-asking due to assumed future time savings, patreon does not allow one-o…
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The sprig editor and spade engine could use some advanced music creation elements to make music on the sprig more enjoyable to listen to and create more advanced sound effects like explosions.
Sugg…
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### Bug description
If a Nyquist plugin contains the `;maxlen` header, the setting persists for the entire Audacity session rather than only for the specific plugin that it is intended for.
### …
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## Scenario
Every in-game tick of 20tps I update the controller input using `SDL_GetGamepadAxis` and similar.
My game implements rumble. On the same game tick loop, the game checks if the Rumble…
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It would be nice if we would have auto stepping button, with a counter, how many seconds it keeps the tone, and then it steps forward- a half tone up. Maybe if autostep value is given (not zero) then…
ghost updated
8 years ago
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A list of remaining items to support:
- [x] In Phasor native mode, investigate how SSI263 IRQ is cleared
- [ ] Cmd line to add a Phasor card (eg. `-sN phasor`)
- optionally specify DIP SW1..4 for…
tomcw updated
7 months ago
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### mpv Information
```bash
mpv 168fb56 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on Nov 6 2024 17:15:09
libplacebo version: v7.349.0
FFmpeg version: b862792
FFmpeg library vers…
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to reproduce:
connect sine test tone to vibrato to output
set 'intensity' to a high value, and frequency to a low value
actual result:
the output's pitch should cycle up and down, with a sine or tr…
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Suggestion: Create a new part / building that generates a sound / tone when a signal is applied to it. Like the Display, but instead of showing a color or shape, it would make a sound.
Some ideas:…