-
i would like it if there was a bool to disable the smooth swap between first and third cameras.
I would also like it if there was a way to disable the feature where the camera loosely bound the th…
-
It would be great to have an option to use classic models, like the original vortigaunt and helicopter bomb models, before they were replaced by EP2 versions, similarly to how you added the classic ef…
-
I've been unable to use characters such as ṁ for mass flow rate, or vdot for volumetric flow rate, or DeltaV for change in velocity, or t_1/2 for the halflife. It would be nice to be able to use these…
-
Hi team, we got the request to add more protein halflife data to the Platform. As a start, we added the data from the [Rolfs 2021](https://www.nature.com/articles/s41467-021-26842-3) study to the [tra…
-
I think it would be nice to replace our current fog with https://github.com/FreeSlave/halflife-featureful.
-
When two or more posts are reported in rapid succession, the second and subsequent posts are sometimes missed by Halflife.
[Searching for `tagged/skipped`](https://chat.stackexchange.com/search?q=t…
-
Thomas Peatman reports "I've run in to issues with computing half-lives for the models fitted to PTTP data (both with and without fishing). I've been approaching this by manipulating the fleet q's in …
-
This dev diary is the third open proposal for Ebisu v3:
- there is a v3 release candidate using an ensemble of Ebisu v2-style Beta distributions on logarithmically-spaced halflives (see https://githu…
-
This bug is reproducible 100% of the time while playing the native Linux build of Half Life 2 (or Episodes One/Two) or Portal 1 on the Steam Deck OLED with the default Steam Input control setup.
1…
-
The decal map elements are flickering on 3 out of 5 test laptops.
It happens when the camera X or Y angle is just slightly different than 0 degree.
So it does not happen at exactly 0 degree or when …