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Description:
A bug in the[ js-game](https://github.com/MBHunter88/-techtonica-assignments/tree/main/techtonica-projects/js-game) where the health and happiness values can exceed the maximum limit of …
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All people want to be happy, right?
Usually they think in terms of: If I achieve X, I will be happy. But happiness doesn’t work like that, you can’t achieve something and become happy for the rest of…
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Implement happyness. Executing townsfolk decrease happyness
Areso updated
5 years ago
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Hi,
I have been playing around with the Colang flow control in version 1 and 2. I do not get it to work the way I hoped.
First I tried the Colang 1 example from the documentation:
```
define flow h…
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```[tasklist]
### Desiderata
- [ ] Clarify the expectata for the bb file in privatesuite
- [ ] Fix it
- [ ] Tweet the UVI
```
HT krugerk
This goal (happy-too-soon.bb in privatesuite) is sho…
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This is a small bug but a mildly infuriating one - even on max everything the Statue of Happiness is an extremely low quality LOD when viewed from even the closest tip of the Castle Garden City area.…
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Multiple goals should be supported, right?
When I have this happiness-increaser based example it runs until it hits 25 as expected:
```
public static void RunBasicExample()
{
var ag = new…
ray2k updated
2 months ago
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A nice feature to have for this would be to make the whole div disappear if happiness for the time range specified drops below a user specified threshold. So the idea would be in the setting you can …
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Shelly Kelly said:
_I'm using demeter to fit cu foil and got a happiness factor of 100/100. While my model is of course perfect, (hum)... I think it should be harder to get 100/100. For example, one o…
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`happy1.c` has concerning potential for happiness overflow. Some sensible solutions if we've attained maximum happiness:
* Stop and enjoy this state of enlightenment
* Fork children that partition…