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Hello,
i would like to discuss the use of URP and HDRP pipelines with AWSIM-Labs.
I did some test with AWSIM and AWSIM Labs in
2021.latest
2022.latest
2023.latest
Unity 6.0002
I would lik…
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Hi! I understand that, according to you, this implementation works only with the Standard Render Pipeline? I tried to run it in URP and HDRP, but the splats do not render.
What needs to be fixed to i…
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Wet Stuff currently does not support the High Definition Render Pipeline. There are a few issues that need to be resolved:
* An alternate gbuffer shader needs to be written, to account for the diff…
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Currently it requires you to do few modifications: These instructions are for 2020.3.21f1 + HDRP 10.6.0
- Open VelodyneViewer.cs
- Add line:
`public static VelodyneViewer instance;`
- Add line (…
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Would love a version of this for HDRP
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**Describe the bug**
Black flashing occurs when APV (adaptive probe volumes) are enabled.
Observed on 2022.3.33f1 and 6000.0.5f1
**To Reproduce**
Steps to reproduce the behavior:
1. Open test p…
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Instance ID Node returns errors in HDRP/URP when connected to vertex output
error
Shader error in 'New Amplify Shader': 'VertexFunction': no matching 1 parameter function at line xxxxx
to rep…
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Do you know how to make this shader work with the HDRP?
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Any suggestions on how to import the brushes correctly in Unity when using HDRP?