-
**Description**
(LinkWell Nodes)
After upgrading our nodes from version `2.10.0` -> `2.11.0`, we are experiencing an extreme spike in RPC requests from the Chainlink node runtime (**~3-4x** tha…
-
See https://forum.modartt.com/viewtopic.php?pid=983525 for discussion
-
I keep getting the following errors intermittently during package analysis and my score drops until I push a new version:
> **Repository URL doesn't exist.**
> At the time of the analysis https://…
-
The GLFW wiki says the library can handle joystick, keyboard, and mouse inputs. Is it possible extending the input methods using eye-tracker, or head-tracker? Is there any kind of documentation for do…
-
## Description
The head tracker contains redundant information that is already present in the fork choice block DAG. This is undesirable as it means there isn't just "one source of truth", and the …
-
I can't seem to avoid eventual drift in yaw after a few minutes. It would be very convenient if there was a button on my headphones that resets the orientation in the OSC Bridge.
-
Apparently there is a bug in Tracker's Alliance quest (via Creations) that once you scanned an NPC and found bounties on them, you cannot confront/talk/interact with them.
---
## Game Version
1…
-
Note that the issue tracker is NOT the place for general support.
I have used “xinference-local --host 0.0.0.0 --port 9997” to start Xinference server, but it shows "致命错误:bad revision 'HEAD'".And the…
-
Hello,
I've been using the neuralnet tracker for several months now, and while it has generally performed quite well, I have been encountering a positioning issue that I can't quite resolve. Basica…
-
I propose to add native headtracking capabilities (Kinect being the most important one) to VPX instead of relying on BAM Tracker.
Reasons:
- Calibration of BAM Tracker requires Future Pinball and a …