-
ghost updated
2 weeks ago
-
### Describe the bug
I noticed it if you hotload sometimes (it's not 100%, but if you spam save on a file a few times you'll notice it on an empty project)
### To Reproduce
1. Open attached project…
-
### Describe the bug
I have noticed this problem for about a month now, but it's grown from happening 5-10% of the time to happening nearly every single time I hotload (likely happens more frequently…
-
-
When the config or schema needs updating, you have to restart the entire application. Is there a way to make updates while running possible?
-
Opening this issue to gather suggestions for how best to implement hotloading (that is: editing a game's source code, saving it, and seeing the changes reflected in a running game without needing to r…
-
Would it be feasible to detect changes to files under one's project folder, and feed updated file content to motion-live so the app updates itself on source edits?
-
need to investigate if that is possible.
It might be. We could write a groovy script that watches the directory and reloads the project when qpdata files have been updated...
-
### Describe the bug
Simple, imported SCSS doesn't hotload when saving. The "master" SCSS file has to be saved for the child one to update.
### To Reproduce
1. Make two scss files
2. @import the s…
-
I have enabled hot-loading as per the contribution documentation.
When starting zest, I get the following error:
```
[INFO:Zyn] setup_pugl()
[INFO:Zyn] zest_open()
[INFO:Zyn] Starting Zyn-Fus…