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### The Problem
i am using Howler js library for playing audio. Using this library audio is playing fine in all browser windows, linux, macbook system even it goes to sleep mode or screen locked But…
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The game is missing sounds.
Using some audio library, like tone.js or howler is recommended
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### The Problem
If I set the volume every frame on a SPECIFIC audio, and also apply a fade, the audio is not loaded and the context is not running (yeah sort of specific and can't 100% replicate even…
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I'm looking into this library to implement audio playback for a music app. I'm wondering if audio fade in and fade out is on your roadmap for future features. It would be extremely useful to be able t…
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This is currently possible via `tags$audio`. The `howler.js` module does not provide access to this control. It is only available through `tags$audio`. Using `html5` alone is not feasible as we need h…
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Audio is currently completely absent, even on parse level, i.e. the audio streams are skipped. What needs to be done:
- [x] Parse the audio data from the VPX file
- [x] Make them accessible by nam…
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The function `FlutterSoundPlayer:setSpeed()` works fine on iOS and Android.
The speed is modified and the pitch is not impacted.
On web, the pitch is impacted and the result is funny ... but not …
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Hello and thank you for this amazing project !
To date, when playing audio from Safari on iOS, webamp music can't be played in the background. Not even with this [*"manually playing with the contro…
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Get audio playing as a little popup component!
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Hello,
I am wondering if it would be possible to add basic audio generation, probably as a plugin like spacial audio?
Noise:
https://noisehack.com/generate-noise-web-audio-api/
Sound:
http://weba…