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Optimizing Task Placement and Online Scheduling for Distributed GNN Training Acceleration
AutoByte: Automatic Configuration for Optimal Communication Scheduling in DNN Training
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OS: macOS 15.0.1 (24A348)
For the past several months, Gargoyle builds do not display text, but the released app bundle works. The games start and run — I can even get the violin to play in Infocom…
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### Code of Conduct
- [x] I agree to follow this project's Code of Conduct
### Is there an existing issue for this?
- [x] I have searched the existing issues
### Version
10.0.15
### …
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@angstsmurf @curiousdannii
This is a placeholder for the "proper" patch system, so there's a place for some notes/discussion. At the moment I've got a patch file in Bocfel's (as-yet-unreleased) sy…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Description of the Issue
Text that follows a period in Python code is highlighted (using default highlight set…
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> Such Blorb files are backward compatible: they contain all information in the original Blorb plus the BPal chunk.
To repro:
* Download https://eblong.com/infocom/gamefiles/zork0-r393-s890714.z6
…
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This Game is not in the current project,not in the dropbox, not in TDC, and there is no PC version on Mobygames.
https://www.mobygames.com/game/29349/quarterstaff-the-tomb-of-setmoth/
Genre: Role-p…
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Apropos https://gitlab.com/DavidGriffith/frotz/-/issues/222
SDL Frotz doesn't yet support higher pixel densities, but hopefully some day it will, and, when it does, Infocom Frotz should do the same…
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When I sort my installed games by "Year" in the ScummVM UI I'm seeing far too many text adventures listed under "UNKNOWN YEAR" where we in fact know the year from our very own code.
https://github.co…
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The V6 Infocom games expect a screen size of 320/200. If the ratio does not match this, Zork Zero will place various screen elements (right border image, compass direction images) in the wrong place, …