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### Introduction
Name or social handle of proposer: **@findi_official**
Starknet Mainnet Address: **[0x02fae9517b755047ec72a8e6a7d750ca3f30b5112adf117352b55402d9439846] (0x02fae9517b755047ec72a8e6…
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Hello! I am a long time user of SignShop... its a go to for ALL my shops .... I was wondering IF there is some way to create a server bank account? like instead of having ibuy and isell VOID items and…
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### Feature request
**Feature description**
/sell exists to sell items/blocks from worth.yml, but /buy does not? Would like /buy to be implemented, essentially the reverse of /sell
**How the fe…
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# Press coverage
This page and also comments contain all the BBC News, Economist, New York Times, etc. coverage. Most of it is from launch time 2006 and recent blockchain work 2020+. We have had th…
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Make vending machines that are in the game world work to dispense items as needed.
Track the economy and how items are being sold, vending machines should be more expensive than store fronts and pl…
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### Feature Description
In a item-based economy (item = currency), the plugin should check inside Shulker Boxes just like it already does with Ender Chests.
### Reasoning
Just like Ender Chests, Sh…
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### Feature Description
Cannot find if there is a guide in TNE wiki for configuring `mod_id:item_name` as material in item based economy.
Maybe there is already a way to define moded item and then…
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### Describe the solution you'd like
My ultimate goal is to be able to make the use of a warp cost X (configurable) number of Ender Pearls.
There 2 methods I can think of for MyWarp to accomplish th…
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The idea is to have an economy based on supply on demand on an instance or across several instances. This economy can be exploited by having some trading posts where certain items (items that can't be…
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I struggled to decide appropriate mob wealth and item value when building, I gather other people have felt similarly, and I know we have some significant variation.
I think I like the idea of autom…