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> Both PCs and enemies with bows or similar do way too much running before engaging the target
Is iwd2 any different than the rest of the games, do the item values look sane? Compare with the origi…
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#### Bug description
Somewhere in AR2000 of IWD2, there are some logs acting as a barrier and implemented as door. In the original, we can have a look through them and engage the orcs. In GemRB, this…
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#### Bug description
In IWD2, there is a distinct section in the item's description that lists if the item is (un)usable by some classes/attitude/race. This is helpful since it's sometimes not appare…
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#### Bug description
It's the second time I'm encountering something in IWD2 I can't explain so far or couldn't debug with some quick checks (like no cricles even when enforced for everyone, no curso…
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#### Bug description
In AR6102, when running down the tunnel to Mandal's corpse, you trigger a trap. There's boulder falling down and hitting you hard, expect it doesn't. It looks like a ghost, doesn…
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If you go into a gem bag or similar, the only way to get out is to close the whole store. There appears to be an unlabeled button we could use to only exit the substore though. Also need to **recheck …
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#### Bug description
If your thief reaches level 3, there is the _Uncanny Dodge_ feature obtained. Apparently we have encoded this as _our_ effect no. 459 to be applied.
Problem: IWD2 does not lik…
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#### Bug description
It's somewhat hard to exactly pinpoint this problem, and it's more like a skewed observation when comparing IWD2 original vs. our implementation: The game is much harder as PCs t…
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#### Bug description
I was suddenly greeted by the message that the game has ended for me while the dragon was only half-way down.
From how it's supposed to go: guardian dies -> countdown to reach…
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#### Bug description
There is one weapon set of sword and shield, the other one is a bow. The PC carries both items overlapping. I know the GUI is somewhat broken in both the inventory and the acti…