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### The problem in depth
Hello,
I want to stop DateRangeCalendar from jumping to start/end of the range after a selection.
Basicly, I would like the calendar to stay where it was before the selec…
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If it's possible, we should look into using Jump Point Search algorithm over A*, it seems to perform much better.
[Demonstration](http://qiao.github.io/PathFinding.js/visual/)
[Article](http://harab…
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Add support for the JPS (Jump Point Search) algorithm.
More details of the algorithm can be found below:
http://harablog.wordpress.com/2011/09/07/jump-point-search/
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I'm never sure how much preamble to put into feature requests, but first of all would like to say thank you so much for creating such a useful library and set of tutorials. I've found both absolutely …
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### Checklist
- [X] I have searched the [existing issues](https://github.com/streamlit/streamlit/issues) for similar issues.
- [X] I added a very descriptive title to this issue.
- [X] I have provide…
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### Did you check the docs?
- [X] I have read all the flash.nvim docs
### Is your feature request related to a problem? Please describe.
Let me start off by saying that `flash.nvim` is really aweso…
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implement the [other algorithms from PathFinding.js](https://github.com/qiao/PathFinding.js/tree/master/src/finders)
# Grid-based
## from Pathfinding.js
- [x] Bi-directional A*
- [x] Iterative D…
brean updated
2 months ago
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If some conditions meet, bots able stuck on edge, and never jump down. They start move in the loop:
https://github.com/OldUnreal/UnrealTournamentPatches/assets/70026933/2b202e0c-ad6c-439d-a30a-69ad…
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There seems to be an issue when using Optim as a solver for JuMP in a constrained optimization setting.
If the algorithm terminates but does not satisfy the constraints it currently returns,
- `te…