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Hi, I have run into some problems while following instructions from README.md.
I am using stack `Version 1.0.3, Git revision 71bf72899b2803d5d800f6c4c95f48babe51b1ea x86_64`.
Using `stack init --re…
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Tried to implement deffered rendering, hit the following:
``` haskell
windowSize = V2 (Uniform "windowWidth") (Uniform "windowHeight") :: Vec 2 Int
renderFrame $ let
texture = Texture2D windowSiz…
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Hi there,
I'm using lambdacube-compiler and lambdacube-gl.
Is there any support for cubemaps or 3d textures?
I'm looking to implement environment maps (which I'm currently doing in glsl) and possibl…
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Reproducing test case (paste in editor.html to see the error):
```
makeFrame (time :: Float)
(texture :: Texture)
(prims :: PrimitiveStream Triangle (Vec 4 Float, Vec 3 Float…
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I'm surveying tools that can be useful for making a modern 3D Haskell game engine, and came across GPipe. I'd like to ask:
1. Is this project mature enough for a task like that? Is it being actively …
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Hi! first, I wanted to say thanks for making this document!
I would like to share a few points about Game and GUI programming in Haskell:
Regarding GUI programming in Haskell: One front that seems t…
soupi updated
5 years ago
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Hi!
Are you familiar with other projects targeting GPU graphics using functional programming approach?
i.e.
- http://lambdacube3d.com/
- https://github.com/tobbebex/GPipe-Core
How is your sys…
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Hi,
What was the reason no to use GHC as a Haskell frontend?
Regards,
Csaba
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`WARNING: Ignoring lambdacube-compiler's bounds on aeson (>=1.1 && =0.5.7 &&
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I think working on language design is fun, and don't think that just because people can use Rust, there should be no new innovation in this design space.
Why are we making all these assumptions abo…