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Tested versions
Tested in Godot 4.2.2
System information
Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M1 - Apple M1 (8 Threads)
Issue description
I have created a…
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Hello,
On the android platform splash screen is working fine. But on the iOS platform, splash screen is not hiding. Please guide.
```
export default class Main extends Component {
componentD…
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Since Apple really doesn't like us to use images for launch screens, and it's more work to support (new) devices with different screen sizes:
> WARNING! /Users/hboon/Documents/workspace/projects/te…
hboon updated
6 years ago
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If I install the current library to my react native app then I see the basic react-native splash screen on iOS (from file `./ios/ProjectName/Base.lproj/LaunchScreen.xib`). And if I want to change it t…
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APP 内启动项是LaunchScreen , XHLauncdAD 的启动项是LaunchImage,我在demo 尝试这样是可行的,APP 启动先展示
LaunchScreen,再展示LaunchImage广告页,但是移到自己项目发觉获取不到LaunchImage的图。
请问这个可有解决方法?
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Instead of - (a hyphen)
before
ios-launchimage-640-960.png
after
ios-launchimage-640x960.png
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-(UIImage *)launchImageWithType:(NSString *)type
这个函数,作者是通过CGSizeEqualToSize(,)比较size的方式来获取LaunchImage资源文件,虽然配置的时候XR和XS MAX是不同的尺寸,但是苹果转成pt后XR和XS MAX的size是一样的,以下是po出来的数据
(
{
UILaunchImageMinim…
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I have probelem getting GCOLaunchImageTransition load this image
```
launchImage = [UIImage imageNamed:@"Default-568h@2x.png"];
```
when Launchimages is organized Images.xcassets folder.
…
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原来设置的LaunchScreen,然后为了用这个库改成LaunchImage了,发现有一个bug,已经下载的用户还是会显示原来的launchScreen内容(展示方式已经改为launchImage,plist文件已经清空),问下这种情况有什么解决办法吗
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Just updated my app with xcode 7, running on an iPhone6 with iOS9 the launch images are not found by interfaceBuilderBasedLaunchImage.
It looks for /var/mobile/Containers/Data/Application/[bundleid]/L…