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LDtk has first class support for aseprite files. At a minimum, bevy_ldtk_asset should provide an asset handle to these assets when referenced by an LDtk project.
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Hello! I want to play around with LDTK, but my .aseprite file won't import correctly. You don't need to do anything beforehand to replicate the bug, but you just have to import an .aseprite file into …
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GameMaker (IDE 2024.8.1.171, runtime 2024.8.1.218),
LDTK 1.5.3
LDtk Parser 1.4
My tilesets in GM and LDtk don't seem to match. Included are 3 screenshots. One from LDTK, one from GM Tilemap e…
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Hi.
The current LDtk installer is per-user which makes this package per-user and not a all-user/system install as is expected for the Chocolatey Community Repository. Unfortunately, this is a defi…
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An Ldtk tileset should handle the case by either:
* rejecting parsing the file,
* skip with a log::error!
* load from an internal asset, stored in the binary
* this option should be feature gat…
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Hi!
I'm trying to get the plugin to work on Linux (PopOS) and it seems the command was added correctly to the ldtk file. The command inside the .sh file also points towards a working mono command.
…
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Sorry if this is something that's mentioned elsewhere but I couldn't find any issues.
Is there currently a way of manually spawning a new entity based off an entity type in LDtk? To give an example…
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Since I use C#'s StringWriter.WriteLine to produce my Enum definitions for LDtk, they end up having an empty last line.
LDtk does not support this, and end up having an empty enum last just called …
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Currently, colliders are generated on every LDtk intgrid cells, however this is causing the player to get caught on collider boundaries. This should be fixed. Possible fix would be to use a sort of gr…
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Stack:
```
LDtk version: 1.5.3-64bits
Cannot read properties of null (reading 'externalLevels')
TypeError
TypeError: Cannot read properties of null (reading 'externalLevels')
at Object.cb …