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I am using
* Platform/OS: Ubuntu 22.04
* CARLA version: 0.9.15 dev, branch of d6049290b335e71f8b3130ffa0b90bf0cc1f6686, but also the latest dev version (May24) https://github.com/carla-simulator/c…
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Ein vorläufiges Level-Design (Boden noch nicht fertig)
![level01](https://cloud.githubusercontent.com/assets/9724522/5397658/573e772a-815c-11e4-89ee-6d508da81a18.png)
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Task: Abwasserkanal Level entwerfen (Sketch)
- [x] Obstacles
- [x] Gegner
- [x] Background
- [x] general visual theme
- [ ] powerups
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Ideas
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# Weapons
* [ ] ge_hof_acc_gauntlet_kami.max ✔
* [ ] ge_hom_acc_gauntlet_kami.max ✔
* [ ] ge_wea_high_*.max (13 files) ✔
* [ ] ma_wea_batonspellcaster.max ❌ shape not built
# Mission Decor
* […
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As a developer I want all of my current assets used in level 1 so the player learns the basic functions of the game in order to navigate the rest of the game with ease.
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Update level 01 so its simpler than the one that currently exists. Currently level 01 compasses several features of the game play. This should not be the case, we want a level that only demonstrates j…
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- [ ] one way entrance
- [ ] lock area
- [ ] key area
- [ ] exit
![image](https://user-images.githubusercontent.com/26811871/111845393-f7a84d80-88c1-11eb-8ff7-26992847fd0d.png)
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This issue will be primarily about the boss monster design.
Point of reference:
boss game object : Hierachy : ObjectiveFeatureScene > LevelDesign > Enemies > CactusBossyEnemy
enemy script : Project :…