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Hi, and thank you so much for your library. It's very useful for my game.
It works pretty straightforward for my Android build, but doesn't work on iOS. I use emulator for iOS testing and see logs,…
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#### Issue details, reproduction steps/code
On the Android, when the application is restarted multiple times using back button (destroys activity but not application), despite calls to destroy, activ…
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The game engines mentioned are LibGDX and JMonkeyEngine
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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The Project Generation page (https://libgdx.com/wiki/start/project-generation) contains a direct download link to gdx-setup v1.12.1 (jar file), which is an old version of a deprecated project.
Ther…
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Hi,
Having achieved integration with libGDX, I would like to copy the [excellent, detailed Gosu-Android tutorial](https://github.com/ruboto/ruboto/wiki/Tutorial%3A-write-a-gosu-game) and create one f…
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I'm not sure where to submit this issue or where it best lives, as it touches a bunch of different projects (libgdx, lwjgl, glfw, OBS, Windows), but this seems as good a place as any to start :)
##…
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Simple game: https://github.com/libgdx/libgdx/wiki/A-simple-game - This has some basic input/output/rendering stuff
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I've only tested the java generated code on osx but using [this driver](https://github.com/360Controller/360Controller/releases) I'm not seeing joystick movement register in the demo
falun updated
6 years ago
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We should rename the following events in all of their occurences throughout the code since the names don't really correspond to their function.
PlayerMoved -> PlayerUpdated
GetPlayers -> GetExisti…