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Hello,
thanks for this great package.
It would be very useful if a linear interpolation for NA values were possible in the collapse package. The range of functions here could be based on [zoo]…
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### What type of enhancement is this?
API improvement
### What subsystems and features will be improved?
Gapfill
### What does the enhancement do?
There is a water meter, and the collector record…
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### MDN URL
https://developer.mozilla.org/en-US/docs/Web/CSS/gradient/linear-gradient
### What specific section or headline is this issue about?
[Formal syntax](https://developer.mozilla.org/…
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**Submitting author:** @aneeshnaik (Aneesh Naik)
**Repository:** https://github.com/aneeshnaik/lintsampler
**Branch with paper.md** (empty if default branch):
**Version:** v0.3.0
**Editor:** @jbyteco…
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### 1. Model description
Linear interpolation (Lerp) imputation method:
- Lerp will linearly interpolate missing values between the nearest non-missing values.
- If there are missing values at the …
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**Describe the bug**
importing a file with KHR_animation_pointer and re-serializing it breaks said extension
**To Reproduce**
WebIO with ALL_EXTENSIONS registered
import document through io.read…
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## Describe the bug
In Pixelart there are small textures like 64x64. Blender by default make them blurry so in node editor interpolation has to be changed from default linear to Closest - OK.
In V…
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Hi! Composing the ``CFG style" noise is a great idea.
I wonder if using a specific interpolation of two noises, instead of just taking the mean, can achieve better performance. What about the spher…
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As part of #18, we need to pad the input array. #23 added the basic infrastructure and the `constant` mode.
Planned modes:
- [x] `constant`: fill padded cells with a constant value
- [ ] `edge`: …
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### Description
Mesh tuning currently takes way too long especially on large number of nodes (>= 2 nodes). We can bypass this if a prediction can be made based on a linear interpolation of mesh sizes…