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### Feature description
Water would be accessible through the "Chemistry" in a Flask, water **DOES NOTHING**, its purpose is only to serve as a neutral liquid with bright-blue (maybe even cyan) colou…
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trn_pass_road_LDV_4W,refined liquids transport,Car,,,1
trn_pass_road_LDV_4W,refined liquids transport,Large Car and Truck,,,1
trn_pass_road_LDV_4W,refined liquids transport,Mini Car,,,1
inst/extd…
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Documentation on nematic liquid crystal er litt uklar med hva som menes med Q^2 osv.
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I have tried removing all GUI/Rendering mods like OptiFine, FoamFix, DamageIndicators, MineMenu, LoadMyResources etc. and still happens and I can't figure out why. I have also tried messing with the c…
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The liquids are introduced by extending water when they should extending lava or at least use a correct temperature (1300) or tag. A possible tag would be minecraft:lava. The reason this is a problem,…
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## Description
Infinite liquid using Mekanism Fluid Tanks and AE2
1. Construct an AE2 system with Fluid Storage
2. Connect a Mekanism Fluid Tank to the AE2 system using a Fluid Storage Bus
3…
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### Possible Fixes
Yes
### Modpack Version
1.0.6
### What happened?
The recipe for liquid ethylene is missing as of 1.0.6
![image](https://github.com/AllTheMods/All-the-mods-9-Sky/assets/5982623…
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Traceback (most recent call last):
File "/tmp/test.py", line 36, in
validate_address('GpijgBhNkKDR1wtwqd3x3gPo8XcEWJcSr4', 'liquidv1', 'L-BTC/BTC')
File "/tmp/test.py", line 29, in validat…
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Liquids still have a couple things missing:
* [x] The colors seem wrong, for example the Stormwind canals shouldn't be green
* [x] Liquid type seems wrong in many places, for example water in Iron…
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### Feature description
A liquid in the game, that could be added to creatures and it will raise the "gelled" statistic (you can give it an other name) statistic from inspect menu from 0% to 100%. …