-
see this thread: changing scripts results in some errors on metro callback defined in the old script:
https://llllllll.co/t/cheat-codes-v1-2/30329/16?u=zebra
one guess: maybe the metro callback ev…
-
This is not an issue but is causing some problems.
Cheats codes when are disable return to the default values.
Adding an option to avoid that behavior would be quite a help.
Example: In other…
-
Hello
I really appreciate what you did, all the functions are working properly.
But the problem I have is related to the visibility section, the page it creates is completely black and does not show…
-
Why is there 3 different ways to disable diagnostics?
# The Problem
Currently, there is:
- `Lua.diagnostics.disable`
- An array of strings where you specify each diagnostic to disable
-…
-
Is it possible to add the ability to use native spellID debuffsID itemsID etc. instead of spellName debuffName etc. ?
This can speed up addons that use superwow instead of bubbleSpell and other spell…
-
Is it really a feature that you can't store your citizen car in a job garage? I mean should your car be a job vehicle? I have a business job which doesn't have a job vehicles and I'm trying to make a …
-
```------- TRUNCATED -------
[f=0003192] Warning: isCommander - deprecated field!
[f=0003192] Warning: isCommander - deprecated field!
[f=0003238] Warning: isCommander - deprecated field!
[f=00032…
-
Comms power doesn't do anything, and the engineering screens in Artemis and Empty Epsilon do not have a comms power. Making comms actually affect communications seems anti-fun. So we should get rid o…
-
**This is Part 12, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
-
I use CE 7.4 for mac. I try to analyze the program "Cheat Engine tutorial(64bit)".
In Step 9, I show disassembler and find out what address this instruction accesses but
the tutorial program and CE…