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### Introduce the problem
visual studio 2022+lvgl9.3.0dev+lua5.3.4
The screenshot below shows the result of running the Lua routine.
You can see that some routines are abnormal. What could be t…
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### Introduce the problem
I think Lua is very good language for embedded systems, however LVGL doesn't have an officially supported Lua binding yet.
Your solution seems quite complete and activel…
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### LVGL version
v9.2.0
### What happened?
I cannot get LV_OBJ_FLAG_OVERFLOW_VISIBLE to work, even in the simplest case. I have a label inside an object whose text is being clipped regardless…
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### Introduce the problem
Would need these three API and some constants.
lv_palette_main(LV_PALETTE_...)
lv_palette_lighten(LV_PALETTE_..., v)
lv_palette_darken(LV_PALETTE_..., v)
### Proposal
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### Introduce the problem
Add one simple build test is enough for now.
### Proposal
_No response_
XuNeo updated
4 months ago
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### Introduce the problem
**Goals**
I have 2 goals for 2024 Q3 and Q4:
1. Make LVGL more appealing for MPUs: ready-to-use projects, Linux drivers, more docs, heavier features
2. Improve the dev…
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### Introduce the problem
FYI issue for the future. I had a lot of widgets selectively turned off in LVGL to save RAM on my device. I had to turn a bunch of them back on since Luavgl didn't compile…
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### Introduce the problem
I am using the lvgl-v8 branch on an ESP32 which doesn't have v9 available yet.
Most things are working, adding this failed: local scr = lvgl.disp.get_scr_act()
I trace…
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- [x] obj:anim rework to use uservalue table instead of C arrays.
- [x] obj:anim add done_cb support, so application knows when anim is done.
- [x] use pcall instead of call in obj event, like luv
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XuNeo updated
3 months ago
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### Introduce the problem
Could I please get support for lv_font_load()?
LVGL should be able to load fonts from SPIFFS, right?
Custom fonts added at build time are working fine, I already added…